MTek-GDL 0.100.4-muffintrap
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mgdl.h
1#pragma once
2
3#include "mgdl/mgdl-config.h"
4#include "mgdl/mgdl-types.h"
5#include "mgdl/mgdl-color.h"
6#include "mgdl/mgdl-opengl_util.h"
7#include "mgdl/mgdl-util.h"
8#include "mgdl/mgdl-alloc.h"
9#include "mgdl/mgdl-assert.h"
10#include "mgdl/mgdl-logger.h"
11#include "mgdl/mgdl-cache.h"
12#include "mgdl/mgdl-palette.h"
13#include "mgdl/mgdl-camera.h"
14#include "mgdl/mgdl-png.h"
15#include "mgdl/mgdl-texture.h"
16#include "mgdl/mgdl-node.h"
17#include "mgdl/mgdl-mesh.h"
18#include "mgdl/mgdl-material.h"
19#include "mgdl/mgdl-light.h"
20#include "mgdl/mgdl-fbx.h"
21#include "mgdl/mgdl-scene.h"
22#include "mgdl/mgdl-font.h"
25#include "mgdl/mgdl-gui.h"
26#include "mgdl/mgdl-sprite.h"
27#include "mgdl/mgdl-sound.h"
28#include "mgdl/mgdl-music.h"
30#include "mgdl/mgdl-platform.h"
31#include "mgdl/mgdl-draw2d.h"
32#include "mgdl/mgdl-draw3d.h"
33#include "mgdl/mgdl-splash.h"
34#include "mgdl/mgdl-rocket.h"
35#include "mgdl/mgdl-console.h"
36#include "mgdl/mgdl-main.h"
Workaround of windows missing aligned_alloc(aligment, size).
Different assert macros.
Keeping track of loaded assets and memory use.
Function for flushing cache after writing to memory.
Color struct and functions.
Library configuration header.
Functions to use the Wii/Linux/Win/etc console.
Header for the controller class.
Function for getting the Default font.
Functions for basic 2D drawing operations.
Functions for drawing 3 dimensional objects.
Class for loading FBX files.
Class for loading fonts and drawing text with them.
MenuCreator class for simple Immediate Mode Gui.
Main library module header.
Sound module header.
Texture handling module header.
Library types, macros, defines and enums header.