8 const char* windowName;
25void Platform_Init(
const char* windowName,
26 ScreenAspect screenAspect,
32struct WiiController* Platform_GetController(
int controllerNumber);
33void Platform_DoProgramExit(
void);
35struct Platform* Platform_GetSingleton(
void);
36float Platform_GetDeltaTime(
void);
37float Platform_GetElapsedSeconds(
void);
38u32 Platform_GetElapsedUpdates(
void);
Header for the controller class.
Library types, macros, defines and enums header.
void(* CallbackFunction)(void)
Callback function type needed for platform initializing and rendering.
Definition mgdl-types.h:48
Struct representing the Wii controller.
Definition mgdl-controller.h:41