void mgdl_InitSystem(const char *name, ScreenAspect screenAspect, CallbackFunction initCallback, CallbackFunction frameCallback, CallbackFunction quitCallback, u32 initFlags)
Initializes the systems and creates a window.
Definition mgdl-main.cpp:16
Texture handling module header.
void(* CallbackFunction)(void)
Callback function type needed for platform initializing and rendering.
Definition mgdl-types.h:48
Abstract class for cross platform PNG image loading.
Definition mgdl-texture.h:13