29Camera* Camera_CreateDefault(
void);
31void Camera_Apply(
Camera* camera);
32void Camera_DrawThirdsGuide(
Camera* camera);
33void Camera_DrawOverlayColor(
Camera* camera,
Color4f* color,
float opacity);
35void Camera_SetPositionV(
Camera* camera, V3f position);
36void Camera_SetPosition(
Camera* camera,
float x,
float y,
float z);
37void Camera_SetRotationsV(
Camera* camera, V3f rotations);
38void Camera_SetRotations(
Camera* camera,
float pitch,
float yaw,
float roll);
40void Camera_SetMode(
Camera* camera, CameraMode mode);
Color struct and functions.
Library types, macros, defines and enums header.
Definition mgdl-camera.h:8
Definition mgdl-color.h:54